![]() My example was Mechwarrior Online.which, after it's Skill Tree Change, within one year simply imploded. But, history repeats itself as I have said before and, that I have provided a comparison game sample illustrate what this change paradigm has done to other shooting games. This is my opinion and no, I have little or no desire to crunch numbers for a simple game.to "prove anything". And, that is why "Dead Eye" is being removed: it exceeded the revenue capabilities in the PVP meta that exceeded player allowed revenue generation !!!! So, it had to go and be replaced by something that is a "negative revenue generator". And, in reality as I see it, you have more options that actually give you choices BUT, this entire change devalues your overall ability to generate "player in game value" AND, requires you to play even more games for less to earn the same as you did before you have superfluous choices. That wasn't the intent of the Skill Tree Change it was a Forced Economy Devaluation to reset the Revenue generation to, force profit by degrading existing skill with the facade of players having more options to customize. If our host's intent was to help expand game quality instead of exploiting this change for more revenue, then a regular progression of changes makes sense to keep the market happy.
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